Farnsworth | Unreal Engine 5.1
Here's my latest project in collaboration with CGI.Backgrounds. Thank you for having me as an early tester for the CGIB Connect App for Unreal Engine
The main architecture shown here is a combination of the legendary Farnsworth House designed by Ludwig Mies van der Rohe and Bruce Wayne's house in Batman V Superman designed by production designer, Patrick Tatopoulos. I initially wanted to create a lake side environment for this project but opted to settle for something moodier.
The architecture was modeled in Blender while a majority of the environment is a kitbash of different Quixel assets but with the albedo colours/maps modified so the assets look like they're from the same biome. The ground was created in Quixel Mixer, a combination of 4 different surfaces with puddles to help break tiling in the textures. I then scattered micro detail debris and rocks on the areas where you'd have natural erosion (probably not even visible in the renders)
Grading is always a very subjective topic but I wanted to go for a cinematic/film look with these renders. Muted colours with some subtle reddish hues in the faded shadows. I'm not a pro when it comes to colour grading so this is definitely a topic I'll be paying more attention to in 2023.
Follow me on Instagram for more updates: https://www.instagram.com/dyslexic.droid/
1975 Porsche 911 (930) Turbo by Karol Miklas, link to download below:
https://skfb.ly/6WZyV
The main architecture shown here is a combination of the legendary Farnsworth House designed by Ludwig Mies van der Rohe and Bruce Wayne's house in Batman V Superman designed by production designer, Patrick Tatopoulos. I initially wanted to create a lake side environment for this project but opted to settle for something moodier.
The architecture was modeled in Blender while a majority of the environment is a kitbash of different Quixel assets but with the albedo colours/maps modified so the assets look like they're from the same biome. The ground was created in Quixel Mixer, a combination of 4 different surfaces with puddles to help break tiling in the textures. I then scattered micro detail debris and rocks on the areas where you'd have natural erosion (probably not even visible in the renders)
Grading is always a very subjective topic but I wanted to go for a cinematic/film look with these renders. Muted colours with some subtle reddish hues in the faded shadows. I'm not a pro when it comes to colour grading so this is definitely a topic I'll be paying more attention to in 2023.
Follow me on Instagram for more updates: https://www.instagram.com/dyslexic.droid/
1975 Porsche 911 (930) Turbo by Karol Miklas, link to download below:
https://skfb.ly/6WZyV
PureRef Moodboard showing some reference images I gathered for this project