Andrew Rodriguez's profile

My Own Private Oregon (Unreal Engine 5)

After living in Oregon for more than a decade, I've come develop a profound appreciation for the wilderness. Over the last few years, I've spent many months wandering and hiking trying to capture the essence of the pacific northwest. There was no place, no matter how remote, that I did not find traces of other people. Digital nature has always fascinated me and this project is a culmination of my efforts to capture and build what I see around me. To that end, I created every single asset in this project. I used photogrammetry and photometry as well as traditional and procedural modeling workflows. It was also an excuse to stress test doing this in real-time within Unreal Engine 5 and to explore virtual production. The fire and smoke are also fully real-time niagara fluid simulations. 
My Own Private Oregon (Unreal Engine 5)
Published:

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My Own Private Oregon (Unreal Engine 5)

Published: