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project name
trouw
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role
3d modelling
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tools
autodesk maya
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i was brought on board by the taunt team to do some initial 3d character and environment work for a project they were producing alongside usfolk illustration for trouw, in the style of stop-motion wooden puppets.
the project never fully materialised in the end, but it was super fun jumping into the early 3d development with a few pieces in jamie beard's iconic style :)
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the characters
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the environment
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credits
concepts by jamie beard
modelling & texturing — mark mullan