Chris Scharlach's profile

Boom Mini Games UX/UI

The Problem: Want to create an app for our Power Users who only want to play our custom mini games. 
 
The solution: Create some generic videos that can play in video screen talking about mini games, add many mini games for users to play multiple minis at the same time, integrate our leaderboard and achievements.

The Problem: Want to create an app for our Power Users who only want to play our custom mini games. 

The solution: Create some generic videos that can play in video screen talking about mini games, add many mini games for users to play multiple minis at the same time, integrate our leaderboard and achievements.

The Problem: Want to create an app for our Power Users who only want to play our custom mini games. 

The solution: Create some generic videos that can play in video screen talking about mini games, add many mini games for users to play multiple minis at the same time, integrate our leaderboard and achievements.
I had to design the dice (In various permeatations and colours to use for dice rolling animation in new dice mini game
The Problem: Our Mini Games were hard to read and the graphics were garish and outdated. The UX was somewhat cumbersome as you spent more time clicking away on options than playing. Accessibility on old graphics was problematic for users with sigh imparments (Not enough contrast)
 
The Solution: I redesigned the look and feel for all mini games and with new graphics and stylings. This is an unopened sample of Pull Tab.I offered multiple bet options at once combined with a play till you win option to create an easy way to play quickly.

The Problem: Our Mini Games were hard to read and the graphics were garish and outdated. The UX was somewhat cumbersome as you spent more time clicking away on options than playing. Accessibility on old graphics was problematic for users with sigh imparments (Not enough contrast)
 
The Solution: I redesigned the look and feel for all mini games and with new graphics and stylings. This is an unopened sample of Pull Tab.I offered multiple bet options at once combined with a play till you win option to create an easy way to play quickly.
 
Redesigned with new graphics and stylings. This is a sample open Pull Tab
Created the mini game flow and design for game Rapid Bingo: 24 balls drop rapidly and you can win based on which of your balls drop forming certain patterns. Designed how this game would function as well as the UI and styling of this game. Added play till you win options as well.

The Problem: Our Mini Games were hard to read and the graphics were garish and outdated. The UX was somewhat cumbersome as you spent more time clicking away on options than playing. Accessibility on old graphics was problematic for users with sigh imparments (Not enough contrast)
 
The Solution: I redesigned the look and feel for all mini games and with new graphics and stylings. This is an unopened sample of Pull Tab.I offered multiple bet options at once combined with a play till you win option to create an easy way to play quickly.
 
This is a sample of the new Slots design from the redesign of slots
Created Clover Slots mini game and designed some of the imagery within (Pipe, Rainbow, Horseshoe, Hat). The rest I sourced out.
Designed and sourced out all imagery for Spooky Slots Game
Boom Mini Games UX/UI
Published:

Boom Mini Games UX/UI

Design and Workflow for Mini Games App and channel. Did much of the design and all the UX for this app and game

Published: