Physics-Based Sound Synthesis for Games and Interactive Systems
X Stanford
X Stanford
This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.
I created graphics and animations to assist in the teaching of concepts throughout the sessions.
Would you like to enroll?
I created graphics and animations to assist in the teaching of concepts throughout the sessions.
Would you like to enroll?