I had the great honor to work on Destiny 2 as Visual Design Lead both creating screen designs and 2D art+iconography, but also working hand in hand with other visual designers, technical artists, and engineers on our journey shipping multiple releases under the Destiny 2 banner. The images below represent some fruits of those labors and reaffirm the belief that no matter how much you know there is always something new to learn. Thanks for playing/looking!
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Early concepts, pitches, etc.
"Games are hard" is a phrase you hear a lot when making games - Many ideas don't make it past the digital drawing board for a myriad of reasons. Here are some of those ideas; Note: Information used within layouts should not be taken as real data that was or wasn't supposed to be in the shipping game; in many cases layouts like these are used to inform the final art implementation or technical feasibility.