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UI/UX Case Study: Fitted

UI/UX Case Study: Fitted
Staying Fit on the Go

Fitted’s goal is to provide a way for people on the go to make time to exercise. On a tight schedule, it can be difficult to stay motivated so people look towards fitness apps, like Fitted, to hold them accountable and show them easy, accessible exercises they can do anytime, anywhere.

Role
User flows | Wireframing | Prototyping | Usability Testing | Affinity Mapping | Animation | Competitor Research

Tools
Invision, Illustrator, Photoshop, Marvel
​​​​​​​Challenge
Design a responsive fitness application that people, who are new to fitness, can learn exercises and join challenges, while being able to add these to a personal schedule.

Problem
People with tight schedules, including professionals, parents and students, barely have time to dedicate to exercise, let alone learn how to do them. They need the option to save time and exercise at their convenience.

Approach
Through user-centered design, the application will focus on gamification and in-app member community to keep users motivated through rewards and competition. To maintain convenience, the content, such as educational videos, can be digested in seconds and offering workouts that can be performed in mere minutes. These aspects will be tested to guide the ideation process.
Fitted Features
•    browse exercise videos, based on type, intensity and skill level
•    schedule exercises and join challenges based on personal needs
•    create user account and share content with friends
•    earn achievements and track personal progress 
Low-fidelity prototype set the foundation to create basic functions and element interactions. Specific task flows and elements were laid out, based on user flows.
High Fidelity Prototype
Responsive Design
From mobile to desktop, Fitted is designed to be responsive. Users can access the application, virtually anywhere, from home to the office.
UI/UX Case Study: Fitted
Published:

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UI/UX Case Study: Fitted

Published: